Stellaris
Rescaled Tactical Combat
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更新:1月22日 @ 15時45分
更新者:HungryEye

- Added additional combat computers for frigates.

更新:1月19日 @ 14時31分
更新者:HungryEye

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

更新:1月14日 @ 17時49分
更新者:HungryEye

更新:1月13日 @ 15時44分
更新者:HungryEye

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

更新:1月11日 @ 22時26分
更新者:HungryEye

- Increased strike craft damage by 5x.

更新:1月9日 @ 14時18分
更新者:HungryEye

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

更新:1月9日 @ 9時10分
更新者:HungryEye

- Reduced minimum upgrade cost for ships by 80%.

更新:1月5日 @ 12時38分
更新者:HungryEye

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

更新:1月3日 @ 14時51分
更新者:HungryEye

更新:1月2日 @ 14時51分
更新者:HungryEye

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.