Stellaris
Rescaled Tactical Combat
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Aggiornamento: 22 gen, 15:45

- Added additional combat computers for frigates.

Aggiornamento: 19 gen, 14:31

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Aggiornamento: 14 gen, 17:49

Aggiornamento: 13 gen, 15:44

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Aggiornamento: 11 gen, 22:26

- Increased strike craft damage by 5x.

Aggiornamento: 9 gen, 14:18

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Aggiornamento: 9 gen, 9:10

- Reduced minimum upgrade cost for ships by 80%.

Aggiornamento: 5 gen, 12:38

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Aggiornamento: 3 gen, 14:51

Aggiornamento: 2 gen, 14:51

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.