Garry's Mod

Garry's Mod

Half-Life 2 Entities++
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更新于:2024 年 9 月 2 日 下午 2:40
作者:LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

更新于:2023 年 5 月 9 日 下午 2:08

Block Activate property func from executing if tripmine is already active.

更新于:2023 年 5 月 9 日 下午 1:32

Remove no longer needed global entities.

更新于:2023 年 5 月 9 日 下午 1:19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

更新于:2023 年 5 月 9 日 上午 6:17

Fix prediction breaking intended binoculars behaviour.

更新于:2022 年 11 月 1 日 下午 2:46

Improved dissolver entity touch logic.

更新于:2022 年 10 月 30 日 下午 12:52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

更新于:2022 年 10 月 16 日 下午 4:53

Added notification for already existing global state entity.

更新于:2022 年 9 月 11 日 上午 4:32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

更新于:2022 年 9 月 5 日 下午 12:00

Added slam tripmine