Garry's Mod
Half-Life 2 Entities++
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Actualización: 2 SEP 2024 a las 2:40 p. m.
por LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Actualización: 9 MAY 2023 a las 2:08 p. m.

Block Activate property func from executing if tripmine is already active.

Actualización: 9 MAY 2023 a las 1:32 p. m.

Remove no longer needed global entities.

Actualización: 9 MAY 2023 a las 1:19 p. m.

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Actualización: 9 MAY 2023 a las 6:17 a. m.

Fix prediction breaking intended binoculars behaviour.

Actualización: 1 NOV 2022 a las 2:46 p. m.

Improved dissolver entity touch logic.

Actualización: 30 OCT 2022 a las 12:52 p. m.

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Actualización: 16 OCT 2022 a las 4:53 p. m.

Added notification for already existing global state entity.

Actualización: 11 SEP 2022 a las 4:32 a. m.

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Actualización: 5 SEP 2022 a las 12:00 p. m.

Added slam tripmine