Garry's Mod

Garry's Mod

Half-Life 2 Entities++
Näytetään 1–10 / 13
< 1  2 >
Päivitys: 2.9.2024 klo 14.40
tekijältä LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Päivitys: 9.5.2023 klo 14.08

Block Activate property func from executing if tripmine is already active.

Päivitys: 9.5.2023 klo 13.32

Remove no longer needed global entities.

Päivitys: 9.5.2023 klo 13.19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Päivitys: 9.5.2023 klo 6.17

Fix prediction breaking intended binoculars behaviour.

Päivitys: 1.11.2022 klo 14.46

Improved dissolver entity touch logic.

Päivitys: 30.10.2022 klo 12.52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Päivitys: 16.10.2022 klo 16.53

Added notification for already existing global state entity.

Päivitys: 11.9.2022 klo 4.32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Päivitys: 5.9.2022 klo 12.00

Added slam tripmine