Garry's Mod
Half-Life 2 Entities++
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更新:2024年9月2日 @ 14時40分
更新者:LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

更新:2023年5月9日 @ 14時08分

Block Activate property func from executing if tripmine is already active.

更新:2023年5月9日 @ 13時32分

Remove no longer needed global entities.

更新:2023年5月9日 @ 13時19分

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

更新:2023年5月9日 @ 6時17分

Fix prediction breaking intended binoculars behaviour.

更新:2022年11月1日 @ 14時46分

Improved dissolver entity touch logic.

更新:2022年10月30日 @ 12時52分

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

更新:2022年10月16日 @ 16時53分

Added notification for already existing global state entity.

更新:2022年9月11日 @ 4時32分

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

更新:2022年9月5日 @ 12時00分

Added slam tripmine