Garry's Mod

Garry's Mod

Half-Life 2 Entities++
1-10 van 13 items weergegeven
< 1  2 >
Update: 2 sep 2024 om 14:40
door LegAz

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Update: 9 mei 2023 om 14:08

Block Activate property func from executing if tripmine is already active.

Update: 9 mei 2023 om 13:32

Remove no longer needed global entities.

Update: 9 mei 2023 om 13:19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Update: 9 mei 2023 om 6:17

Fix prediction breaking intended binoculars behaviour.

Update: 1 nov 2022 om 14:46

Improved dissolver entity touch logic.

Update: 30 okt 2022 om 12:52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Update: 16 okt 2022 om 16:53

Added notification for already existing global state entity.

Update: 11 sep 2022 om 4:32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Update: 5 sep 2022 om 12:00

Added slam tripmine