Garry's Mod
Half-Life 2 Entities++
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Aggiornamento: 2 set 2024, 14:40

Fixed error with 'hl2epp_BinocularsFOV_Goal' var

Aggiornamento: 9 mag 2023, 14:08

Block Activate property func from executing if tripmine is already active.

Aggiornamento: 9 mag 2023, 13:32

Remove no longer needed global entities.

Aggiornamento: 9 mag 2023, 13:19

List of changes:
* Removed no longer needed net message and renamed remaining one to follow the naming convention
* Moved global states toggling to spawn menu instead of entity spawn (it's now located in the Spawn menu -> Utilities -> Admin -> Global States)
* Switched to Entity:StartLoopingSound instead from CreateSound
* Another binoculars prediction fix
* Tripmine activation time removed. Now it activates only after selecting "Activate" property in the context menu

Aggiornamento: 9 mag 2023, 6:17

Fix prediction breaking intended binoculars behaviour.

Aggiornamento: 1 nov 2022, 14:46

Improved dissolver entity touch logic.

Aggiornamento: 30 ott 2022, 12:52

List of changes:
- Added zoom functionality to combine binoculars entity;
- Renamed hooks and NWVars to avoid possible collisions.

Aggiornamento: 16 ott 2022, 16:53

Added notification for already existing global state entity.

Aggiornamento: 11 set 2022, 4:32

List of changes:
- Removed redundant code from combine lamps;
- Improved tripmine and add Global States notifications;
- Rotate combine ground turret on spawn by 180 degrees;
- Moved combine ground turret holder above entity itself.

Aggiornamento: 5 set 2022, 12:00

Added slam tripmine