Arma 3
Project Hedes - Ambient Modules (Unstable)
1–8 из 8
Обновление: 22 фев. 2023 г. в 14:01

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Обновление: 17 мая. 2022 г. в 21:54

Added new Search Buildings Function

Обновление: 1 мая. 2022 г. в 16:50

Обновление: 1 мая. 2022 г. в 16:41

Обновление: 1 мая. 2022 г. в 1:49

Обновление: 1 мая. 2022 г. в 1:10

Обновление: 1 мая. 2022 г. в 0:42

Added search lights. New ambient modules need MP testing.

Обновление: 30 апр. 2022 г. в 17:19