Arma 3
Project Hedes - Ambient Modules (Unstable)
Ergebnisse 1–8 von 8
Update: 22. Feb. 2023 um 14:01

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Update: 17. Mai 2022 um 21:54

Added new Search Buildings Function

Update: 1. Mai 2022 um 16:50

Update: 1. Mai 2022 um 16:41

Update: 1. Mai 2022 um 1:49

Update: 1. Mai 2022 um 1:10

Update: 1. Mai 2022 um 0:42

Added search lights. New ambient modules need MP testing.

Update: 30. Apr. 2022 um 17:19