Arma 3
Project Hedes - Ambient Modules (Unstable)
1-8 van 8 items weergegeven
Update: 22 feb 2023 om 14:01

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Update: 17 mei 2022 om 21:54

Added new Search Buildings Function

Update: 1 mei 2022 om 16:50

Update: 1 mei 2022 om 16:41

Update: 1 mei 2022 om 1:49

Update: 1 mei 2022 om 1:10

Update: 1 mei 2022 om 0:42

Added search lights. New ambient modules need MP testing.

Update: 30 apr 2022 om 17:19