Arma 3
Project Hedes - Ambient Modules (Unstable)
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 22 feb 2023, 14:01

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Aggiornamento: 17 mag 2022, 21:54

Added new Search Buildings Function

Aggiornamento: 1 mag 2022, 16:50

Aggiornamento: 1 mag 2022, 16:41

Aggiornamento: 1 mag 2022, 1:49

Aggiornamento: 1 mag 2022, 1:10

Aggiornamento: 1 mag 2022, 0:42

Added search lights. New ambient modules need MP testing.

Aggiornamento: 30 apr 2022, 17:19