Arma 3
Project Hedes - Ambient Modules (Unstable)
Mostrando 1-8 de 8 aportaciones
Actualización: 22 FEB 2023 a las 2:01 p. m.

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Actualización: 17 MAY 2022 a las 9:54 p. m.

Added new Search Buildings Function

Actualización: 1 MAY 2022 a las 4:50 p. m.

Actualización: 1 MAY 2022 a las 4:41 p. m.

Actualización: 1 MAY 2022 a las 1:49 a. m.

Actualización: 1 MAY 2022 a las 1:10 a. m.

Actualización: 1 MAY 2022 a las 12:42 a. m.

Added search lights. New ambient modules need MP testing.

Actualización: 30 ABR 2022 a las 5:19 p. m.