Arma 3
Project Hedes - Ambient Modules (Unstable)
Viser 1–8 av 8 bidrag
Oppdatering: 22. feb. 2023 @ 14.01

2023/02/22 Updates
- Added my own CBA fixes (not sure if they ever fixed the endless loop in the search area task function)
- Added init functions to combat zone module.
- Added order override to combat zone module for each side, so you can use your own code on the spawned units.
- Fixed issue with unit garrison.

Known Issues
- If you used the "CBA - Waypoint Garrison" task type in the garrison module, you'll need to set it to "CBA - WP Garrison" now. The word "waypoint" was messing with the calling scripts because waypoint is a command.

Oppdatering: 17. mai 2022 @ 21.54

Added new Search Buildings Function

Oppdatering: 1. mai 2022 @ 16.50

Oppdatering: 1. mai 2022 @ 16.41

Oppdatering: 1. mai 2022 @ 1.49

Oppdatering: 1. mai 2022 @ 1.10

Oppdatering: 1. mai 2022 @ 0.42

Added search lights. New ambient modules need MP testing.

Oppdatering: 30. apr. 2022 @ 17.19