TerraTech

TerraTech

Advanced AI
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Uppdatering: 26 aug, 2022 @ 2:03

Re-enabled hooks for Water Mod

Uppdatering: 22 aug, 2022 @ 15:34

Lowered AI max height above player

Uppdatering: 21 aug, 2022 @ 16:02

Fixed Airborne AI trying to fly upwards endlessly if the target is directly below it

Uppdatering: 21 aug, 2022 @ 15:38

Should now be compat with loading UI

Uppdatering: 21 aug, 2022 @ 3:27

Made AI land-based pathfinding space based on a 2D plane in relation to the world rather than a 3D one to allow combat and base approach spacing to be more reasonable

Uppdatering: 19 aug, 2022 @ 23:19

Population spawning is now hard-restricted based on what the player's highest corp unlocked is.

Enemy Sieges now have a 10 minute startup time on save load before they can occur.
This should grant an opening for players returning to their saves.
Also permits saving and quitting the game to delay a siege if it gets too dangerous.

New overhead UI for different AI driving types to allow enemies to be read a little more easier.

Uppdatering: 19 aug, 2022 @ 2:41

Patched a possible issue that caused extended population techs to load incorrectly

Uppdatering: 18 aug, 2022 @ 17:19

Fixed crash caused by failiure in dependancy checks

Uppdatering: 18 aug, 2022 @ 14:00

Fixed minor dependancy issues

Uppdatering: 15 aug, 2022 @ 16:30

Labeled version as "Steam Workshop" in logs
+ Some critical errors display to the user if they are encountered