TerraTech
Advanced AI
Affichage des entrées 111-120 sur 176
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Mis à jour le : 26 aout 2022 à 2h03

Re-enabled hooks for Water Mod

Mis à jour le : 22 aout 2022 à 15h34

Lowered AI max height above player

Mis à jour le : 21 aout 2022 à 16h02

Fixed Airborne AI trying to fly upwards endlessly if the target is directly below it

Mis à jour le : 21 aout 2022 à 15h38

Should now be compat with loading UI

Mis à jour le : 21 aout 2022 à 3h27

Made AI land-based pathfinding space based on a 2D plane in relation to the world rather than a 3D one to allow combat and base approach spacing to be more reasonable

Mis à jour le : 19 aout 2022 à 23h19

Population spawning is now hard-restricted based on what the player's highest corp unlocked is.

Enemy Sieges now have a 10 minute startup time on save load before they can occur.
This should grant an opening for players returning to their saves.
Also permits saving and quitting the game to delay a siege if it gets too dangerous.

New overhead UI for different AI driving types to allow enemies to be read a little more easier.

Mis à jour le : 19 aout 2022 à 2h41

Patched a possible issue that caused extended population techs to load incorrectly

Mis à jour le : 18 aout 2022 à 17h19

Fixed crash caused by failiure in dependancy checks

Mis à jour le : 18 aout 2022 à 14h00

Fixed minor dependancy issues

Mis à jour le : 15 aout 2022 à 16h30

Labeled version as "Steam Workshop" in logs
+ Some critical errors display to the user if they are encountered