TerraTech

TerraTech

Advanced AI
Visar 91–100 av 176 poster
< 1 ... 8  9  10  11  12 ... 18 >
Uppdatering: 8 mar, 2023 @ 11:50

Reduced logging

Uppdatering: 8 mar, 2023 @ 11:40

Reduced unloaded enemy AI movement speed
Background Inter-Mod API Change

Uppdatering: 7 mar, 2023 @ 22:09

Cleaned up UI artifacts
Fixed Helicopter AI flying off into the sunset

Added in new Sniper Spaceship enemies (difficulty has to be high in order for them to spawn!)
Buffed GSO Corvette to be more redundant
Lowered block counts, and thus decreased build times for various HE bases
Added in a new base for GSO to build Corvettes
Added in a bomber for Hawkeye

Uppdatering: 27 feb, 2023 @ 22:02

A bunch of AI bugs in Advanced AI have been obliterated today. Expect some difficulty increase next update with AI attitudes that were previously spinning mindlessly or bobbing themselves to death!

- Various optimizations to AI coding, now the enemy population needs to use less blocks
- Tank AI now aims properly in artillery mode and keeps proper spacing
- Heli AI attempts to point at target while moving while counteracting drift
- Plane AIs no longer dive sharply while banking far from targets
- Space AI reduced bouncing to permit use as artillery

Uppdatering: 31 jan, 2023 @ 19:19

Crash and critical bug fixes

Uppdatering: 24 jan, 2023 @ 14:06

Minor Bugfixes and disabled experimental pathing snake

Uppdatering: 21 jan, 2023 @ 17:32

Crash bugfix due to base game codebase changes

Uppdatering: 21 sep, 2022 @ 12:50

Finalizing bugfix for latest stable

Uppdatering: 20 sep, 2022 @ 15:09

Many fixes this time due to multiple in-game method name changes

Uppdatering: 20 sep, 2022 @ 10:33

Fixes for latest TerraTech Stable