TerraTech

TerraTech

Advanced AI
Viser 111–120 av 176 bidrag
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Oppdatering: 26. aug. 2022 @ 2.03

Re-enabled hooks for Water Mod

Oppdatering: 22. aug. 2022 @ 15.34

Lowered AI max height above player

Oppdatering: 21. aug. 2022 @ 16.02

Fixed Airborne AI trying to fly upwards endlessly if the target is directly below it

Oppdatering: 21. aug. 2022 @ 15.38

Should now be compat with loading UI

Oppdatering: 21. aug. 2022 @ 3.27

Made AI land-based pathfinding space based on a 2D plane in relation to the world rather than a 3D one to allow combat and base approach spacing to be more reasonable

Oppdatering: 19. aug. 2022 @ 23.19

Population spawning is now hard-restricted based on what the player's highest corp unlocked is.

Enemy Sieges now have a 10 minute startup time on save load before they can occur.
This should grant an opening for players returning to their saves.
Also permits saving and quitting the game to delay a siege if it gets too dangerous.

New overhead UI for different AI driving types to allow enemies to be read a little more easier.

Oppdatering: 19. aug. 2022 @ 2.41

Patched a possible issue that caused extended population techs to load incorrectly

Oppdatering: 18. aug. 2022 @ 17.19

Fixed crash caused by failiure in dependancy checks

Oppdatering: 18. aug. 2022 @ 14.00

Fixed minor dependancy issues

Oppdatering: 15. aug. 2022 @ 16.30

Labeled version as "Steam Workshop" in logs
+ Some critical errors display to the user if they are encountered