Teardown

Teardown

Structural Integrity & Collateral Damage System
Näytetään 31–40 / 46
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Päivitys: 11.9.2021 klo 10.23

Increase clarity on the Max Particle option.

Päivitys: 11.9.2021 klo 10.23

Improve collateral particle performance.

Päivitys: 11.9.2021 klo 9.52

Päivitys: 11.9.2021 klo 9.07

v6.42 Reduce Particle GPU overhead.

Päivitys: 11.9.2021 klo 1.24

Distribute fragment particles.

Päivitys: 10.9.2021 klo 22.28

Päivitys: 10.9.2021 klo 21.45

Removed garbage data from QueryPools, significantly improving each update tick speed.

Päivitys: 10.9.2021 klo 21.34

Code cleanup, version now reflects current update.

Päivitys: 10.9.2021 klo 21.31

Improved performance when many fires are active.

Päivitys: 10.9.2021 klo 21.14

Removed debug code.