Teardown

Teardown

Structural Integrity & Collateral Damage System
Näytetään 21–30 / 46
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Päivitys: 11.9.2021 klo 13.20

Re-enabled experimental performance control system, resolved slippery debris problem.
The problem was caused by the lexical scoping of the lua engine not being tied with physics on the tick thread.
Process experimental performance control system only every 6th update for each shape.

Päivitys: 11.9.2021 klo 13.08

Temporarily disabled experimental performance control system due to slippery debris.

Päivitys: 11.9.2021 klo 13.04

Remove debug code, add new destruction counter setting.

Päivitys: 11.9.2021 klo 13.01

Reset experimental performance counter when an update on debris occur.

Päivitys: 11.9.2021 klo 11.56

Process experimental performance control system only every 3rd update for each shape.

Päivitys: 11.9.2021 klo 11.44

Reduce experimental performance control systems impact, some debris were floating.

Päivitys: 11.9.2021 klo 11.35

Remove debug systems.

Päivitys: 11.9.2021 klo 11.34

Experimental performance control system developed to reduce the amount of debris taking CPU time.

Päivitys: 11.9.2021 klo 11.04

Adjust default text.

Päivitys: 11.9.2021 klo 11.01

Minor improvement on particles for people who have RTX 2060 cards.