Teardown
Structural Integrity & Collateral Damage System
Se afișează 31-40 din 46 intrări
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Actualizare: 11 sept. 2021 @ 10:23

Increase clarity on the Max Particle option.

Actualizare: 11 sept. 2021 @ 10:23

Improve collateral particle performance.

Actualizare: 11 sept. 2021 @ 9:52

Actualizare: 11 sept. 2021 @ 9:07

v6.42 Reduce Particle GPU overhead.

Actualizare: 11 sept. 2021 @ 1:24

Distribute fragment particles.

Actualizare: 10 sept. 2021 @ 22:28

Actualizare: 10 sept. 2021 @ 21:45

Removed garbage data from QueryPools, significantly improving each update tick speed.

Actualizare: 10 sept. 2021 @ 21:34

Code cleanup, version now reflects current update.

Actualizare: 10 sept. 2021 @ 21:31

Improved performance when many fires are active.

Actualizare: 10 sept. 2021 @ 21:14

Removed debug code.