Teardown
Structural Integrity & Collateral Damage System
正在显示第 1 - 10 项,共 46 项条目
< 1  2  3  4  5 >
更新于:2023 年 7 月 29 日 下午 12:33

Bugfix for static processing not respecting Maximum Calculations.

更新于:2023 年 7 月 27 日 下午 10:24

Major update.
In-game settings editor. (Key bind must be set first by going into the mod options.)
3 settings presets have been added. Click them to load it, and toggle the save mode to save it.
Settings menu now has sound effects.
Buttons now say On/Off rather than true/false.
Quick-saving and quick-loading have been fixed.
Code optimization.
Experimental fix for cars being damaged.

更新于:2023 年 7 月 27 日 下午 10:24

更新于:2023 年 7 月 27 日 下午 10:24

更新于:2023 年 7 月 27 日 下午 10:21

更新于:2021 年 10 月 21 日 下午 11:23

Added outline around buttons.
Fixed a problem with button sizes being too small or large.

更新于:2021 年 9 月 16 日 上午 2:08

Improve addressable scope of Performance System activation functions.

更新于:2021 年 9 月 16 日 上午 1:51

Fixed a problem where null variables are still valid when on a fresh save.
Variables were stuck at 0 when on a new save because null variables, rather than reporting nil, would report they still exist.

更新于:2021 年 9 月 13 日 下午 2:52

Remove debug code.

更新于:2021 年 9 月 13 日 下午 2:51

Additional fix to default unsaved values.