Teardown

Teardown

Structural Integrity & Collateral Damage System
Näytetään 41–46 / 46
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Päivitys: 10.9.2021 klo 21.12

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

Päivitys: 10.9.2021 klo 20.44

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

Päivitys: 10.9.2021 klo 19.14

Corrected a pixel offset problem with the settings.

Päivitys: 10.9.2021 klo 19.12

Added additional information and removed debug values.

Päivitys: 10.9.2021 klo 19.00

Changed the name of the folder.

Päivitys: 10.9.2021 klo 18.52

Added a proper description, one that the in-game uploader cannot provide.