Squad
SATCOM
Näytetään 171–180 / 276
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Päivitys: 13.3.2022 klo 20.09

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

Päivitys: 6.3.2022 klo 4.50

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

Päivitys: 5.3.2022 klo 13.41

Hotfix to correct level files

Päivitys: 5.3.2022 klo 13.33

Performance changes to grass, sky texture, and cave meshes

Päivitys: 4.3.2022 klo 23.36

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

Päivitys: 28.2.2022 klo 22.37

Reverted HQ starting points back to 5k/5k

Päivitys: 28.2.2022 klo 22.23

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

Päivitys: 27.2.2022 klo 16.14

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

Päivitys: 27.2.2022 klo 11.34

Removed tessellation from base landscape material

Päivitys: 27.2.2022 klo 10.41

Temporarily removed all trees