Squad
SATCOM
กำลังแสดง 171-180 จาก 276 รายการ
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อัปเดต: 13 มี.ค. 2022 @ 8: 09pm

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

อัปเดต: 6 มี.ค. 2022 @ 4: 50am

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

อัปเดต: 5 มี.ค. 2022 @ 1: 41pm

Hotfix to correct level files

อัปเดต: 5 มี.ค. 2022 @ 1: 33pm

Performance changes to grass, sky texture, and cave meshes

อัปเดต: 4 มี.ค. 2022 @ 11: 36pm

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

อัปเดต: 28 ก.พ. 2022 @ 10: 37pm

Reverted HQ starting points back to 5k/5k

อัปเดต: 28 ก.พ. 2022 @ 10: 23pm

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

อัปเดต: 27 ก.พ. 2022 @ 4: 14pm

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

อัปเดต: 27 ก.พ. 2022 @ 11: 34am

Removed tessellation from base landscape material

อัปเดต: 27 ก.พ. 2022 @ 10: 41am

Temporarily removed all trees