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"Gives radial build menu to non-leadership roles.
"Using the Modloader system, we can inject the actor into any layer, and it is fully customizable to the server admins' preferences using JSON configs. Dynamic Weather System brings a change to the environment in Squad as users can use the different weather systems to their tactical advantage by pushing a point, defending a point and even some extreme weather that would ground the helicopters, or those experienced pilots can fly by wire and insert their squad onto a point. "

We have three playable maps whose vegetation has been updated for UE5. All Vietnam content will be playable in SuperMod.
"Mod includes custom COOP fireteam missions designed for more than five players.

"SquadZ is a distinctive mod focused on asymmetric human vs. zombie combat, designed to deliver an unprecedented zombie-themed gaming experience and immerse all players in its unique atmospheric gameplay.
Currently, the mod features ten distinct game modes: Thelost, LastStand, Hives, PVE, VIP, TerminalEscort, LifeForDead, TC, Invasion and NewVIP. More exciting modes such as PVEHives and VehicleEscort will be added in future updates to keep expanding your gameplay options.
"The team behind the BAF mod is happy to announce that they`ve recently joined Tactical Collective, creators of the community`s beloved Super mod!
With the new found support of TC, their project continues to show consistant development, over the months the team worked tirelessly to get new content implemented, including a WIP of what will be their take on a fictional land conflict between Brazil and Venezuela.
Their team is working to release the mod embeded into Supermod, that way all players that enjoy playing SPM around the world, will organicly get to meet their mod and enjoy the years of effort their team put into it."
We started with the Army (ET, Legion, MOE - Special Operations), but the goal is to add the Marines, for which we already have assets in our resource library, while we are working on vehicles, weapons, and characters.
We also want to add some maps, initially one based on a real mission in Afghanistan.
You can send a DM to \[FAS] Santini on the Modding Hub Squad Discord server or our discord.
"A group of hardline military leaders overthrows Iraq's civilian government, takes control of southern oil fields and ports, and arms loyal fighters with advanced air-defense weapons while attacking foreign tankers and forcing Western personnel out. The U.S. responds with a new intervention: break the military regime's hold on key strategic sites, destroy their missile stockpiles, and help restore a more cooperative government in Baghdad to stabilize the region and reopen safe shipping routes.
Your enemy is a modern Iraqi Army, heavily armed with Russian, Ukrainian and American equipment
"Hrodna Border, set just South of the Suwałki Gap along the route between Bialystok and Grodno/Hrodna is a tribute to some of Squads greatest maps, but with its own unique flavor. It has a focus on balance, with a healthy dose of asymmetry. The more urbanized Polish side of the border focused around the border town of Kuźnica contrasts with the forested and rural outskirts of Hrodna to the South East. Capture Points/Lanes are intended to be balanced and fun for both infantry and armor players. Hrodna should feel right at home in any Vanilla or SuperMod rotation.
Check out the real-life location!
"Resurgence is a refined version of Squad’s core gunplay. Featuring overhauled suppression, revamped recoil, weapon handling and subtle Quality Of Life (QoL) enhancements to promote a mix of realism and fun. This mod aims to breathe back new life into the infantry experience by delivering balance, and immersion without removing the core aspects of vanilla.
Overhauled Recoil:
"This project transforms the complex Ultra Dynamic Sky system into a responsive and flexible tool for the player. My modification removes the barrier between the user and the engine, allowing for world customization through the user interface. I paid special attention to the network code, so a pre-configured optimization profile ensures that dynamic weather and time of day changes run smoothly even in the most intense battles.
I was inspired by the idea of giving players the power of the Unreal Engine while maintaining performance and the ability to customize the weather for any scenario."

















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