Squad
SATCOM
Wyświetlanie 171-180 z 276 pozycji
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Aktualizacja: 13 marca 2022 o godz. 20:09

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

Aktualizacja: 6 marca 2022 o godz. 4:50

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

Aktualizacja: 5 marca 2022 o godz. 13:41

Hotfix to correct level files

Aktualizacja: 5 marca 2022 o godz. 13:33

Performance changes to grass, sky texture, and cave meshes

Aktualizacja: 4 marca 2022 o godz. 23:36

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

Aktualizacja: 28 lutego 2022 o godz. 22:37

Reverted HQ starting points back to 5k/5k

Aktualizacja: 28 lutego 2022 o godz. 22:23

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

Aktualizacja: 27 lutego 2022 o godz. 16:14

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

Aktualizacja: 27 lutego 2022 o godz. 11:34

Removed tessellation from base landscape material

Aktualizacja: 27 lutego 2022 o godz. 10:41

Temporarily removed all trees