Squad
SATCOM
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更新: 2022年3月13日 @ 20時09分

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

更新: 2022年3月6日 @ 4時50分

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

更新: 2022年3月5日 @ 13時41分

Hotfix to correct level files

更新: 2022年3月5日 @ 13時33分

Performance changes to grass, sky texture, and cave meshes

更新: 2022年3月4日 @ 23時36分

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

更新: 2022年2月28日 @ 22時37分

Reverted HQ starting points back to 5k/5k

更新: 2022年2月28日 @ 22時23分

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

更新: 2022年2月27日 @ 16時14分

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

更新: 2022年2月27日 @ 11時34分

Removed tessellation from base landscape material

更新: 2022年2月27日 @ 10時41分

Temporarily removed all trees