Squad
SATCOM
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Mis à jour le : 13 mars 2022 à 20h09

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

Mis à jour le : 6 mars 2022 à 4h50

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

Mis à jour le : 5 mars 2022 à 13h41

Hotfix to correct level files

Mis à jour le : 5 mars 2022 à 13h33

Performance changes to grass, sky texture, and cave meshes

Mis à jour le : 4 mars 2022 à 23h36

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

Mis à jour le : 28 févr. 2022 à 22h37

Reverted HQ starting points back to 5k/5k

Mis à jour le : 28 févr. 2022 à 22h23

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

Mis à jour le : 27 févr. 2022 à 16h14

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

Mis à jour le : 27 févr. 2022 à 11h34

Removed tessellation from base landscape material

Mis à jour le : 27 févr. 2022 à 10h41

Temporarily removed all trees