Squad
SATCOM
Показване на 171 — 180 от 276 постъпления
< 1 ... 16  17  18  19  20 ... 28 >
Обновление: 13 март 2022 в 20:09

-Fixed issue with repairing not working at all
-Commander selection menu and other UI tweaks

Обновление: 6 март 2022 в 4:50

Hotfix to revert sky texture to HDR format (DXT1 was causing massive FPS drops in game but not in-editor, sorry!)

Обновление: 5 март 2022 в 13:41

Hotfix to correct level files

Обновление: 5 март 2022 в 13:33

Performance changes to grass, sky texture, and cave meshes

Обновление: 4 март 2022 в 23:36

-2.14 compatibility
-Performance improvements to landscape material
-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers

Обновление: 28 февр. 2022 в 22:37

Reverted HQ starting points back to 5k/5k

Обновление: 28 февр. 2022 в 22:23

-Artillery cooldown reduced from 10 minutes to 4.5 minutes, but also made less accurate. Random explosion radius increased from 30m to 45m, making it take 7 shots to kill an HQ instead of 3.
-Artillery price reduced to 3500/3500.
-Artillery power consumption reduced from 200 to 150 (2 powerplants to 1.5)
-Artillery build time reduced from 90 to 60 seconds
-HQ has side exits, and a way to get to roof bunkers
-More performance changes

Обновление: 27 февр. 2022 в 16:14

Dropped many unnecessarily high res texture for (VRAM / memory bandwidth) GPU performance

Обновление: 27 февр. 2022 в 11:34

Removed tessellation from base landscape material

Обновление: 27 февр. 2022 в 10:41

Temporarily removed all trees