RimWorld

RimWorld

Infusion 2
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Uppdatering: 20 maj, 2024 @ 3:50

fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks

Uppdatering: 14 maj, 2024 @ 8:39

feat(Infusion): Adjust overlay position
fix(Infusion): Set infuser defs' drawGUIOverlay to true

Uppdatering: 10 maj, 2024 @ 5:43

fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers

Uppdatering: 9 maj, 2024 @ 7:50

refactor(Infusion): Optimize StatWorker

Uppdatering: 7 maj, 2024 @ 8:50

feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions

Uppdatering: 30 apr, 2024 @ 4:42

feat(Infusion): Reduce ToxicBuildup, increase ToxicResistance
fix(Infusion): Differentiate patch names

Uppdatering: 25 apr, 2024 @ 5:34

fix: Revert the bladelink change

Uppdatering: 25 apr, 2024 @ 5:22

fix: Stun being too strong

Uppdatering: 25 apr, 2024 @ 5:13

feat(Infusion): AfterAttack onHitWorker
feat(Infusion): Apply biocoded bonus to Bladelink weapons as well
feat(Infusion): onHits AfterAttack, refactor OnHitWorkers
feat(Infusion): Revisit infusions
feat(Infusion): Royalty infusions
refactor(Infusion): Simplify label transformation

Uppdatering: 23 apr, 2024 @ 8:17

feat(Infusion): Increase infuser stock quantity for traders
feat(Infusion): Clarifiy or fix descriptions