RimWorld
Infusion 2
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Aggiornamento: 20 mag 2024, 3:50

fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks

Aggiornamento: 14 mag 2024, 8:39

feat(Infusion): Adjust overlay position
fix(Infusion): Set infuser defs' drawGUIOverlay to true

Aggiornamento: 10 mag 2024, 5:43

fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers

Aggiornamento: 9 mag 2024, 7:50

refactor(Infusion): Optimize StatWorker

Aggiornamento: 7 mag 2024, 8:50

feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions

Aggiornamento: 30 apr 2024, 4:42

feat(Infusion): Reduce ToxicBuildup, increase ToxicResistance
fix(Infusion): Differentiate patch names

Aggiornamento: 25 apr 2024, 5:34

fix: Revert the bladelink change

Aggiornamento: 25 apr 2024, 5:22

fix: Stun being too strong

Aggiornamento: 25 apr 2024, 5:13

feat(Infusion): AfterAttack onHitWorker
feat(Infusion): Apply biocoded bonus to Bladelink weapons as well
feat(Infusion): onHits AfterAttack, refactor OnHitWorkers
feat(Infusion): Revisit infusions
feat(Infusion): Royalty infusions
refactor(Infusion): Simplify label transformation

Aggiornamento: 23 apr 2024, 8:17

feat(Infusion): Increase infuser stock quantity for traders
feat(Infusion): Clarifiy or fix descriptions