RimWorld

RimWorld

Infusion 2
Viser 1–10 av 79 bidrag
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Oppdatering: 20. mai 2024 @ 3.50

fix(Infusion): Ranged ApplyDamage onHitWorkers triggers on melee attacks

Oppdatering: 14. mai 2024 @ 8.39

feat(Infusion): Adjust overlay position
fix(Infusion): Set infuser defs' drawGUIOverlay to true

Oppdatering: 10. mai 2024 @ 5.43

fix(Infusion): Remove meditation stat multipliers from Royalty infusions, use offsets instead
refactor(Infusion): Error when Pawn stats have multipliers

Oppdatering: 9. mai 2024 @ 7.50

refactor(Infusion): Optimize StatWorker

Oppdatering: 7. mai 2024 @ 8.50

feat(Infusion): Move Nature to Rare, not Legendary
fix(Infusion): Biocodables yet to be coded change infusions upon pickup
fix(Infusion): Update HP after applying infusions

Oppdatering: 30. apr. 2024 @ 4.42

feat(Infusion): Reduce ToxicBuildup, increase ToxicResistance
fix(Infusion): Differentiate patch names

Oppdatering: 25. apr. 2024 @ 5.34

fix: Revert the bladelink change

Oppdatering: 25. apr. 2024 @ 5.22

fix: Stun being too strong

Oppdatering: 25. apr. 2024 @ 5.13

feat(Infusion): AfterAttack onHitWorker
feat(Infusion): Apply biocoded bonus to Bladelink weapons as well
feat(Infusion): onHits AfterAttack, refactor OnHitWorkers
feat(Infusion): Revisit infusions
feat(Infusion): Royalty infusions
refactor(Infusion): Simplify label transformation

Oppdatering: 23. apr. 2024 @ 8.17

feat(Infusion): Increase infuser stock quantity for traders
feat(Infusion): Clarifiy or fix descriptions