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Semua Diskusi > Dota 2 Modeling > Rincian Topik
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154259966
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HellJumper 20 Jun 2013 @ 6:26pm 
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Any idea what is the best thing to do with pointy stuff like horns and spikes?
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Semua Diskusi > Dota 2 Modeling > Rincian Topik