GROUPE STEAM
Blender Tutorial Community BlenderTuts
GROUPE STEAM
Blender Tutorial Community BlenderTuts
16
DANS UN JEU
167
EN LIGNE
Fondé le
16 octobre 2012
Langue
Anglais
Lieu
United States 
Toutes les discussions > Dota 2 Modeling > Détails du sujet
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154259966
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Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Any idea what is the best thing to do with pointy stuff like horns and spikes?
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Toutes les discussions > Dota 2 Modeling > Détails du sujet