STEAM CSOPORT
Blender Tutorial Community BlenderTuts
STEAM CSOPORT
Blender Tutorial Community BlenderTuts
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JÁTÉKBAN
170
ONLINE
Alapítva:
2012. október 16.
Nyelv:
Angol
Hely:
United States 
Összes téma > Dota 2 Modeling > Téma részletei
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154259966
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12/2 megjegyzés mutatása
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Any idea what is the best thing to do with pointy stuff like horns and spikes?
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12/2 megjegyzés mutatása
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Összes téma > Dota 2 Modeling > Téma részletei