STEAM-GROEP
Blender Tutorial Community BlenderTuts
STEAM-GROEP
Blender Tutorial Community BlenderTuts
33
IN SPEL
274
ONLINE
Opgericht
16 oktober 2012
Taal
Engels
Locatie
United States 
Alle discussies > Dota 2 Modeling > Details van topic
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154259966
< >
1-2 van 2 reacties weergegeven
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Any idea what is the best thing to do with pointy stuff like horns and spikes?
< >
1-2 van 2 reacties weergegeven
Per pagina: 1530 50

Alle discussies > Dota 2 Modeling > Details van topic