GRUPO STEAM
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GRUPO STEAM
Blender Tutorial Community BlenderTuts
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Todas as discussões > Dota 2 Modeling > Detalhes do tópico
Tips on texturing/seam marking?
So, I tried to do something more complex, a Jugg mask.

I just needs some tips on what should I mind when I do the seam marks, I just cant get a good UV mesh when the model is deformed.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=154259966
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Exibindo comentários 12 de 2
HellJumper 20/jun./2013 às 18:26 
Look into projection unwrapping. You can project complex parts as uvs and unwrap the other parts via seams. Also: try to put the seams in places that normally aren't seen by the player (inside other geometry, in the back, etc.).
Moby The Duck 20/jun./2013 às 18:57 
Any idea what is the best thing to do with pointy stuff like horns and spikes?
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Exibindo comentários 12 de 2
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Todas as discussões > Dota 2 Modeling > Detalhes do tópico