RimWorld
More Batteries
กระทู้นี้ได้ถูกล็อกแล้ว
Stolij  [ผู้พัฒนา] 20 ส.ค. 2016 @ 2: 24am
Suggestions
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This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
แก้ไขล่าสุดโดย Stolij; 17 เม.ย. 2020 @ 11: 26am
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กำลังแสดง 1-14 จาก 14 ความเห็น
I'm getting an error during initialization with this mod active
Stolij  [ผู้พัฒนา] 23 ส.ค. 2016 @ 12: 48am 
can you tell me what the error message is? and which version you are using?
แก้ไขล่าสุดโดย Stolij; 23 ส.ค. 2016 @ 12: 49am
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
works with a16?
Stolij  [ผู้พัฒนา] 29 ธ.ค. 2016 @ 8: 21am 
it works in alpha 16
Suggestion: add 'safe to add to colony you've already started' to post
What are the chances the new research can be moved into a new tab?
Stolij  [ผู้พัฒนา] 22 มิ.ย. 2019 @ 1: 56am 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
แก้ไขล่าสุดโดย MTD Labs; 26 มี.ค. 2020 @ 10: 09pm
Stolij  [ผู้พัฒนา] 27 มี.ค. 2020 @ 1: 06pm 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
โพสต์ดั้งเดิมโดย Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [ผู้พัฒนา] 7 เม.ย. 2020 @ 2: 34am 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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กำลังแสดง 1-14 จาก 14 ความเห็น
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