RimWorld
More Batteries
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Stolij  [ontwikkelaar] 20 aug 2016 om 2:24
Suggestions
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This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Laatst bewerkt door Stolij; 17 apr 2020 om 11:26
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I'm getting an error during initialization with this mod active
Stolij  [ontwikkelaar] 23 aug 2016 om 0:48 
can you tell me what the error message is? and which version you are using?
Laatst bewerkt door Stolij; 23 aug 2016 om 0:49
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
works with a16?
Stolij  [ontwikkelaar] 29 dec 2016 om 8:21 
it works in alpha 16
Suggestion: add 'safe to add to colony you've already started' to post
What are the chances the new research can be moved into a new tab?
Stolij  [ontwikkelaar] 22 jun 2019 om 1:56 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
Laatst bewerkt door MTD Labs; 26 mrt 2020 om 22:09
Stolij  [ontwikkelaar] 27 mrt 2020 om 13:06 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
Origineel geplaatst door Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [ontwikkelaar] 7 apr 2020 om 2:34 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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