RimWorld
More Batteries
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Stolij  [pengembang] 20 Agu 2016 @ 2:24am
Suggestions
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This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Terakhir diedit oleh Stolij; 17 Apr 2020 @ 11:26am
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Tortillyuh 22 Agu 2016 @ 2:42pm 
I'm getting an error during initialization with this mod active
Stolij  [pengembang] 23 Agu 2016 @ 12:48am 
can you tell me what the error message is? and which version you are using?
Terakhir diedit oleh Stolij; 23 Agu 2016 @ 12:49am
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
Blaubär 20 Okt 2016 @ 12:24am 
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
Allandro 29 Des 2016 @ 8:08am 
works with a16?
Stolij  [pengembang] 29 Des 2016 @ 8:21am 
it works in alpha 16
nasa 13 Apr 2017 @ 6:32am 
Suggestion: add 'safe to add to colony you've already started' to post
Odium 21 Jun 2019 @ 4:47pm 
What are the chances the new research can be moved into a new tab?
Stolij  [pengembang] 22 Jun 2019 @ 1:56am 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
MTD Labs 26 Mar 2020 @ 10:08pm 
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
Terakhir diedit oleh MTD Labs; 26 Mar 2020 @ 10:09pm
Stolij  [pengembang] 27 Mar 2020 @ 1:06pm 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
MTD Labs 27 Mar 2020 @ 2:13pm 
Diposting pertama kali oleh Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
Mezz 6 Apr 2020 @ 5:00pm 
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [pengembang] 7 Apr 2020 @ 2:34am 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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