RimWorld
More Batteries
Este tema ha sido cerrado
Stolij  [desarrollador] 20 AGO 2016 a las 2:24
Suggestions
You can leave your suggestions here!

This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Última edición por Stolij; 17 ABR 2020 a las 11:26
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Mostrando 1-14 de 14 comentarios
Tortillyuh 22 AGO 2016 a las 14:42 
I'm getting an error during initialization with this mod active
Stolij  [desarrollador] 23 AGO 2016 a las 0:48 
can you tell me what the error message is? and which version you are using?
Última edición por Stolij; 23 AGO 2016 a las 0:49
Hoja Lateralus 18 SEP 2016 a las 13:01 
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
Blaubär 20 OCT 2016 a las 0:24 
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
Allandro 29 DIC 2016 a las 8:08 
works with a16?
Stolij  [desarrollador] 29 DIC 2016 a las 8:21 
it works in alpha 16
nasa 13 ABR 2017 a las 6:32 
Suggestion: add 'safe to add to colony you've already started' to post
Odium 21 JUN 2019 a las 16:47 
What are the chances the new research can be moved into a new tab?
Stolij  [desarrollador] 22 JUN 2019 a las 1:56 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
MTD Labs 26 MAR 2020 a las 22:08 
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
Última edición por MTD Labs; 26 MAR 2020 a las 22:09
Stolij  [desarrollador] 27 MAR 2020 a las 13:06 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
MTD Labs 27 MAR 2020 a las 14:13 
Publicado originalmente por Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
Mezz 6 ABR 2020 a las 17:00 
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [desarrollador] 7 ABR 2020 a las 2:34 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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