RimWorld
More Batteries
이 토론은 잠겼습니다.
Stolij  [개발자] 2016년 8월 20일 오전 2시 24분
Suggestions
You can leave your suggestions here!

This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Stolij 님이 마지막으로 수정; 2020년 4월 17일 오전 11시 26분
< >
전체 댓글 14개 중 1~14개 표시 중
Tortillyuh 2016년 8월 22일 오후 2시 42분 
I'm getting an error during initialization with this mod active
Stolij  [개발자] 2016년 8월 23일 오전 12시 48분 
can you tell me what the error message is? and which version you are using?
Stolij 님이 마지막으로 수정; 2016년 8월 23일 오전 12시 49분
Hoja Lateralus 2016년 9월 18일 오후 1시 01분 
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
Blaubär 2016년 10월 20일 오전 12시 24분 
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
Allandro 2016년 12월 29일 오전 8시 08분 
works with a16?
Stolij  [개발자] 2016년 12월 29일 오전 8시 21분 
it works in alpha 16
nasa 2017년 4월 13일 오전 6시 32분 
Suggestion: add 'safe to add to colony you've already started' to post
Odium 2019년 6월 21일 오후 4시 47분 
What are the chances the new research can be moved into a new tab?
Stolij  [개발자] 2019년 6월 22일 오전 1시 56분 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
MTD Labs 2020년 3월 26일 오후 10시 08분 
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
MTD Labs 님이 마지막으로 수정; 2020년 3월 26일 오후 10시 09분
Stolij  [개발자] 2020년 3월 27일 오후 1시 06분 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
MTD Labs 2020년 3월 27일 오후 2시 13분 
Stolij 님이 먼저 게시:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
Mezz 2020년 4월 6일 오후 5시 00분 
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [개발자] 2020년 4월 7일 오전 2시 34분 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
< >
전체 댓글 14개 중 1~14개 표시 중
페이지당 표시 개수: 1530 50