RimWorld

RimWorld

More Batteries
Dieses Thema wurde geschlossen
Stolij  [Entwickler] 20. Aug. 2016 um 2:24
Suggestions
You can leave your suggestions here!

This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Zuletzt bearbeitet von Stolij; 17. Apr. 2020 um 11:26
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Beiträge 114 von 14
I'm getting an error during initialization with this mod active
Stolij  [Entwickler] 23. Aug. 2016 um 0:48 
can you tell me what the error message is? and which version you are using?
Zuletzt bearbeitet von Stolij; 23. Aug. 2016 um 0:49
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
works with a16?
Stolij  [Entwickler] 29. Dez. 2016 um 8:21 
it works in alpha 16
nasa 13. Apr. 2017 um 6:32 
Suggestion: add 'safe to add to colony you've already started' to post
Odium 21. Jun. 2019 um 16:47 
What are the chances the new research can be moved into a new tab?
Stolij  [Entwickler] 22. Jun. 2019 um 1:56 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
MTD Labs 26. Mrz. 2020 um 22:08 
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
Zuletzt bearbeitet von MTD Labs; 26. Mrz. 2020 um 22:09
Stolij  [Entwickler] 27. Mrz. 2020 um 13:06 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
MTD Labs 27. Mrz. 2020 um 14:13 
Ursprünglich geschrieben von Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
Mezz 6. Apr. 2020 um 17:00 
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [Entwickler] 7. Apr. 2020 um 2:34 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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