Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Also I would recommend to put the needed materials (and amounts) in the description.
Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
That does indeed sound like a thing that the more advanced batteries should be able to do.
Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957
This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage