RimWorld
More Batteries
Ten wątek został zamknięty
Stolij  [producent] 20 sierpnia 2016 o 2:24
Suggestions
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This mod is currently not in active development. It will still receive (compatibility) patches when a major game update releases though.
Ostatnio edytowany przez: Stolij; 17 kwietnia 2020 o 11:26
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Wyświetlanie 1-14 z 14 komentarzy
Tortillyuh 22 sierpnia 2016 o 14:42 
I'm getting an error during initialization with this mod active
Stolij  [producent] 23 sierpnia 2016 o 0:48 
can you tell me what the error message is? and which version you are using?
Ostatnio edytowany przez: Stolij; 23 sierpnia 2016 o 0:49
Hoja Lateralus 18 września 2016 o 13:01 
I would re-name batteries (assuming you drop the 'improvised one'): Battery, Advanced Battery and Glitterworld Battery (naming them with "tiers" seems kinda dry).
Blaubär 20 października 2016 o 0:24 
What do you mean by 110% efficiency? Do you mean, that you can take 10% more energy from the battery, than you put in? That's physical nonsense.

Also I would recommend to put the needed materials (and amounts) in the description.
Allandro 29 grudnia 2016 o 8:08 
works with a16?
Stolij  [producent] 29 grudnia 2016 o 8:21 
it works in alpha 16
nasa 13 kwietnia 2017 o 6:32 
Suggestion: add 'safe to add to colony you've already started' to post
Odium 21 czerwca 2019 o 16:47 
What are the chances the new research can be moved into a new tab?
Stolij  [producent] 22 czerwca 2019 o 1:56 
hmm, does Rimworld now have a research tab system? I never noticed that, since I always replace the default research menu with ResearchPal.
MTD Labs 26 marca 2020 o 22:08 
What if the more advanced batteries had less chance of breaking down, or were immune to short circuits? Such as the Archotech battery which should be so advanced that it's pretty much stronger than a mountain.

Edit: I like using the circuit breakers mod because short circuits are annoying and can't be stopped, and batteries break down WAY too often... I just think that at a certain tech level short circuits and breakdowns just shouldn't happen.
Ostatnio edytowany przez: MTD Labs; 26 marca 2020 o 22:09
Stolij  [producent] 27 marca 2020 o 13:06 
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.
MTD Labs 27 marca 2020 o 14:13 
Początkowo opublikowane przez Stolij:
@ThatDogYouKnow Thanks for your suggestion!

That does indeed sound like a thing that the more advanced batteries should be able to do.

Unfortunately, I haven't been actively developing (new) Rimworld mods for quite a while now. I do however still take the time to update/patch my existing mods when a new game update comes out though.

For anyone like me that gets annoyed by a game feature I found a mod that turns off short circuits, breakdowns, and solar flares: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1555743957

This seems like a pair of mods that would go PERFECTLY together: practically infinite and safe energy storage
Mezz 6 kwietnia 2020 o 17:00 
I'd like to suggest to remove the extra workbench for creating the Archotech battery. It's a workbench with ONE purpose which seems like pointless clutter. Just keep it at the fabrication table?
Stolij  [producent] 7 kwietnia 2020 o 2:34 
@Mezz That does sound like quite a good idea actually. I'll take a look at changing that!
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