Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Actualización: 16 JUN 2018 a las 11:15 p. m.

Resource pips and effect bundle icons from attila

Actualización: 16 JUN 2018 a las 4:46 p. m.

QoL changes to traits and public order penalties for plagues & banditry

Actualización: 16 JUN 2018 a las 2:34 p. m.

Idle trait effects modified

Actualización: 16 JUN 2018 a las 12:06 a. m.

Fixed bug with season icons

Actualización: 15 JUN 2018 a las 9:32 p. m.

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Actualización: 14 JUN 2018 a las 12:08 p. m.

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Actualización: 14 JUN 2018 a las 11:41 a. m.

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Actualización: 14 JUN 2018 a las 10:50 a. m.

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Actualización: 13 JUN 2018 a las 10:42 p. m.

Actualización: 13 JUN 2018 a las 9:19 p. m.

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.