Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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更新: 2018年6月16日 @ 23時15分

Resource pips and effect bundle icons from attila

更新: 2018年6月16日 @ 16時46分

QoL changes to traits and public order penalties for plagues & banditry

更新: 2018年6月16日 @ 14時34分

Idle trait effects modified

更新: 2018年6月16日 @ 0時06分

Fixed bug with season icons

更新: 2018年6月15日 @ 21時32分

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

更新: 2018年6月14日 @ 12時08分

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

更新: 2018年6月14日 @ 11時41分

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

更新: 2018年6月14日 @ 10時50分

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

更新: 2018年6月13日 @ 22時42分

更新: 2018年6月13日 @ 21時19分

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.