Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
621개 중 421~430개 표시 중
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업데이트: 2018년 6월 16일 오후 11시 15분

Resource pips and effect bundle icons from attila

업데이트: 2018년 6월 16일 오후 4시 46분

QoL changes to traits and public order penalties for plagues & banditry

업데이트: 2018년 6월 16일 오후 2시 34분

Idle trait effects modified

업데이트: 2018년 6월 16일 오전 12시 06분

Fixed bug with season icons

업데이트: 2018년 6월 15일 오후 9시 32분

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

업데이트: 2018년 6월 14일 오후 12시 08분

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

업데이트: 2018년 6월 14일 오전 11시 41분

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

업데이트: 2018년 6월 14일 오전 10시 50분

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

업데이트: 2018년 6월 13일 오후 10시 42분

업데이트: 2018년 6월 13일 오후 9시 19분

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.