Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Community Patch for ROME II (v2.3)
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Update: 16 jun 2018 om 23:15

Resource pips and effect bundle icons from attila

Update: 16 jun 2018 om 16:46

QoL changes to traits and public order penalties for plagues & banditry

Update: 16 jun 2018 om 14:34

Idle trait effects modified

Update: 16 jun 2018 om 0:06

Fixed bug with season icons

Update: 15 jun 2018 om 21:32

Added penalties for having >3 Authority, Cunning, or Zeal just like Attila's

Update: 14 jun 2018 om 12:08

Removed a few notification pop ups to bring them in line with Attila (agent convalesced, trespassing, character/army gains level)

Update: 14 jun 2018 om 11:41

Imported siege penalty from TWW when human vs ai (15% for settlements, minor settlements, and bridge battles).

Update: 14 jun 2018 om 10:50

NEW: Now includes the (MUCH) improved autoresolve from DEI. All credit and work goes to DRESDEN and Co. Please head over to their mod page and show them love. Link is here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=362473569

Now includes stronger highlight for units. A wonderful quality of life fix! All credit to Giza. Link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=211034884&searchtext=highlight

Update: 13 jun 2018 om 22:42

Update: 13 jun 2018 om 21:19

Base income normalized to match the system in Attila and Warhammer. Essentially means that all factions are now on an even playing field (economically) as they are in TWA and TWW, rather than certain factions getting free "ghost income" as is the case in vanilla TWR2. This *will* likely make the game more challenging.

-Base income increased from 1500 to 2000
-Ghost income removed from all factions that had it.